Mobile Youth 2010

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  • Mobile Youth 2010

    Wireless World Forum
    2/1/2010
    12 Pages

    Abstract:
    mobileYouth is both a study of the universe of young people and a guide to better develop and market products for these consumers. It’s all too easy to get lost in the technology, the non-sensical self-talk of the internet, mobile and media industries when sometimes the smallest things create the biggest leverage in customers satisfaction.

    Building dialogue and trust with young consumers through internal change

    Points of change typically revolve around:

    • Building proactive dialogue with consumers rather than “listening”
    • Change through adopting new internal language and semantics (e.g. dumping useless terms such as “killer applications”, “value chains”, “end users” etc in favor of “services”, “value networks”, “consumers”)
    • Integrating the product development and marketing processes
    • Creating consumer advocacy through establishing the company within the peer group
    • Experimenting with youth as brand stakeholders
    • Measuring internal performance and KPI through “lifetime customer value” rather than “net adds”
    From Apple to Zain

    We’ve been covering nearly 60 countries now since the project’s inception and it continues to grow, bringing on board new and exciting clients who we have the privilege of working with and learning from for the first time - from McDonald’s to Adidas to Apple to the European Commission. It doesn’t really get much better than that in terms of scope and scale for consumer insight.

    Some of our clients

    3. Adidas. Adobe. AKQA. AOL. Avea. BBC. BBDO. BBH. Belgacom. Blackberry. BSkyB. BT. Carat. Channel 4. Comverse. Dell. Disney Mobile. EA. EMI Music. Ericsson. Hasbro. Hutchison Whampoa. Intel. Isobar. ITV. KPN. Kyocera. Leo Burnett. LG. Mediacom. Mobilink. Microsoft. Motorola. MTN. MTV. NEC. Nokia. Telefonica O2. Orange. Plantronics. Proctor & Gamble. Publicis. Rogers Wireless. RTL. Samsung. SaskTel. Sony Electronics. Sony PlayStation. Sprint Nextel. Sun Microsystems. Telenor. TeliaSonera. TIM. TIM Hellas. T-Mobile. Turkcell. Verizon Wireless. Virgin Mobile. Vodafone. Walt Disney Internet Group. Walt Disney Television. WPP. WIND. Zain

    Table of Contents:

    1. 2010 mobileYouth Engagement Path
    A five step marketing plan for mobile companies to engage youth
    Introduction: 6 Key mistakes made by mobile companies when targeting youth with resolutions & examples
    Focusing on cheap & free
    Divesting creative responsibility to the agency
    Prioritizing product and technology
    Selling airtime
    Relying on mobile to communicate with youth
    Buying attention and trust
    Step 1) Establishing relevant metrics
    Navigating the move from product to service
    emerging vs developed markets
    trust vs advocacy
    how to measure, visualize and communicate youth metrics internally
    Step 2) Identifying your market segments and beachheads
    Segment management
    Identifying your core advocates
    The role of consumer insights in driving marketing
    teens vs young adults
    rural vs urban customers
    emerging vs developed markets
    ethnics
    students
    Step 3) Developing value proposition and communication strategy
    Key success factors in service offering & price
    Control
    Clarity & Transparency
    Language
    Example pricing strategies & how to communicate them to youth
    Key requirements for your value proposition
    Step 4) Creating permission assets
    Dialogue
    The role of retail
    Sponsorship vs creation
    Incorporating youth in product development
    Assimilating Consumer Insights into permission assets
    Step 5) Partnering with youth in the co-creation of product and message
    Business benefits of co-creation
    Issues of control
    Co-creation in marketing and product development
    Co-creation and consumer insights
    Key Organizational Challenges
    Supporting the intrapreneurs and agents of change
    Challenges in invoking organizational change
    Negotiating the internal competition for resources
    Creating the growth story around youth as a core driver for long term profitability
    Developing the business case for youth
    Emergents
    Mobile Data
    Expanding ARPU through channel sales
    Service opportunities
    Product portfolio optimization
    2. 2010 Young Consumer Insights
    What are the key drivers behind youth consumer behaviour and challenges in communicating with youth?
    1. Exposing traditional marketing techniques
    Challenges in evolving to modern marketing
    Content vs Context
    Moving from Media Facing to Consumer Facing
    2. Implications of the Modern Attention Economy and Youth Marketing
    Gating and its impact on marketing spend
    Discovering the moment of aperture
    Measuring relevance
    3. Creating relevance
    Campaigns vs Legacies
    The changing role of storytelling
    Building permission assets
    The role of marketing externalities
    Models for Partnership Marketing
    Paid vs Earned Media
    4. Developing beachheads
    Profiling Passionistas
    Economic comparison of passionistas and mass-market
    The 90-10 rule in marketing
    How to develop a beachhead
    5. Brand Pyramids
    Measuring your market through brand pyramids
    3. 2010 Youth Media Trends
    How is the youth media mix changing?
    1. Generational Myths about Youth
    The connected generation
    Technology addiction
    The culture of immediacy
    2. Profiling the role of media in youth life for peer communication, staying informed and word-of-mouth
    TV
    Texting
    Twitter
    MSN & BBM
    Social Media: Facebook, Myspace, Friendster etc
    3. The 3 Key Youth Media Trends 2010
    Campfiring
    Baselining
    Sideloading
    4. Advertising in the attention economy
    Youth attention and advertising effectiveness

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